target audience: TECH BUYER Publication date: Oct 2024 - Document type: IDC FutureScape - Doc Document number: # US52634024
IDC FutureScape: Worldwide Future Consumer 2025 Predictions
Table of Contents
-
IDC FutureScape Figure
-
Figure: IDC FutureScape: Worldwide Future Consumer 2025 Top 10 Predictions
-
-
Executive Summary
-
IDC FutureScape Predictions
-
Summary of External Drivers
-
Predictions: Impact on Technology Buyers
-
Prediction 1: In 2025, More than 40% of Video Content Viewed by Consumers Will Be Via Social Media Apps as the Transformation of the Consumer Video Ecosystem Progresses
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 2: In 2025, University-Educated Consumers Will Be a Third More Likely to Use Key Wellness-Related Apps and Services than Non-college-Educated Consumers
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 3: Millennials Continue to Be the Sweet Spot for Consumer Tech Adoption, and in 2026, They Will Be 25% More Likely than Gen Z Consumers to Be Enthusiastic Adopters of New Technologies
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 4: In 2026, Consumer Users of GenAI Will Reach 5 Billion Worldwide
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 5: In 2027, AI Will Be a Standard Feature in Consumer Data Storage Solutions, with Over 60% of Platforms Offering AI-Powered Organization, Search, and Security Functionalities
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 6: In 2027, More than 60% of Users of Key Consumer Digital Content Services Will Be Nonbuyers
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 7: In 2028, Two-Thirds of Consumer Content Creators Will Use GenAI in Their Video Content Creation Workflow
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 8: In 2028, Consumers Worldwide Will Generate More than 9TB of Data per Person per Year
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 9: In 2028, Consumers Who Earn Income Participating in the Digital Economy Will Reach 1.5 Billion
-
Associated Drivers
-
IT Impact
-
Guidance
-
Prediction 10: In 2029, Global Consumer Spending on Digital Goods and Services Will Reach $1.2 Trillion
-
Associated Drivers
-
IT Impact
-
Guidance
-
-
Advice for Technology Buyers
-
External Drivers: Detail
-
Customer Experience Squared — Consumer and Citizen Expectations for Digital Services
-
AI-Driven Business Models — Moving from AI Experimentation to Monetization
-
Battling Against Technical Debt — Overcoming Hurdles to IT Modernization
-
Responsible and Human-Centric Technology — Ethics in the Enterprise
-
The Drive to Automate — Toward a Data-Driven Future
-
Expanding Digital Security Frontiers — Fortification Against Multiplying Threats
-
-
Learn More
-
Related Research
-